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Re: What’s a RPG game mechanic that made NO sense?
Posted: Sat Apr 11, 2026 2:36 pm
by Grungie
Ravenfreak wrote: Mon Jan 26, 2026 11:21 pm
I think Final Fantasy II's level up system doesn't make too much sense to me lol. Essentially you need to take a good amount of damage for your stats to go up which is odd. It's unique though I will give them that. It's broken in Origins, you can attack your own party members to get stronger lol.
Origins isn't the only version of FF2 where you can do that. It's in all of them.
Re: What’s a RPG game mechanic that made NO sense?
Posted: Sat Apr 11, 2026 10:40 pm
by Ravenfreak
Grungie wrote: Sat Apr 11, 2026 2:36 pm
Ravenfreak wrote: Mon Jan 26, 2026 11:21 pm
I think Final Fantasy II's level up system doesn't make too much sense to me lol. Essentially you need to take a good amount of damage for your stats to go up which is odd. It's unique though I will give them that. It's broken in Origins, you can attack your own party members to get stronger lol.
Origins isn't the only version of FF2 where you can do that. It's in all of them.
I didn't know that, I thought it was only broken in Origins lol. That's good to know then, it'll make it easier to get through the game in Pixel Remaster. I already beat the game once, I was pretty OP by the end of the game because of this trick.
Re: What’s a RPG game mechanic that made NO sense?
Posted: Sun Apr 12, 2026 2:39 pm
by Grungie
Ravenfreak wrote: Sat Apr 11, 2026 10:40 pm
I didn't know that, I thought it was only broken in Origins lol. That's good to know then, it'll make it easier to get through the game in Pixel Remaster. I already beat the game once, I was pretty OP by the end of the game because of this trick.
Basically the way the game works is that to increase any stat, you have to do more of it.
Attacking more increases attack
Getting hit more increases defense
Casting a spell makes the spell stronger
Casting magic increases MP
There's a trick to levelling spells faster: select the spell, select a target, and then cancel. Rinse and repeat 100 times and your spell will level up.
The concept of leveling stats in the game seem like they make sense on paper, but in practice, it can make levelling up more tedious than a traditional leveling up system.
Re: What’s a RPG game mechanic that made NO sense?
Posted: Sun Apr 19, 2026 8:01 am
by Demonskeith
Grungie wrote: Sun Apr 12, 2026 2:39 pm
Ravenfreak wrote: Sat Apr 11, 2026 10:40 pm
I didn't know that, I thought it was only broken in Origins lol. That's good to know then, it'll make it easier to get through the game in Pixel Remaster. I already beat the game once, I was pretty OP by the end of the game because of this trick.
Basically the way the game works is that to increase any stat, you have to do more of it.
Attacking more increases attack
Getting hit more increases defense
Casting a spell makes the spell stronger
Casting magic increases MP
There's a trick to levelling spells faster: select the spell, select a target, and then cancel. Rinse and repeat 100 times and your spell will level up.
The concept of leveling stats in the game seem like they make sense on paper, but in practice, it can make levelling up more tedious than a traditional leveling up system.
They never explained this right? Wonder how long it took people to figure out back in the day.
Re: What’s a RPG game mechanic that made NO sense?
Posted: Mon Apr 20, 2026 2:13 am
by Grungie
Demonskeith wrote: Sun Apr 19, 2026 8:01 am
They never explained this right? Wonder how long it took people to figure out back in the day.
It might have been in the manual? I never read the NES manual, and too lazy to check the PS1 manual. If you tried playing it the “intended” way, it did make grinding much longer. It also felt like there were many difficulty spikes, because you’d one shot enemies quickly, but since you weren’t getting hit, your HP and defense don’t level up until you go to an area with stronger monsters, and wonder why they’re hitting so hard.