Dominion of Darkness - my RPG/strategy game

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Adeptus
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Dominion of Darkness - my RPG/strategy game

Post by Adeptus »

"Dominion of Darkness” is a free strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new. Feedback is very much welcome. Very, very much.

Here is the game: https://adeptus7.itch.io/dominion
If you are hesitant to play the game, I invite you to watch/listen to the reviews:

Indie Game Sampler (video):
[BOKC] BlancoKix (video):
Choice Beat (zine, page 30): https://www.flipsnack.com/choicebeat...full-view.html
Dads Game Review (podcast): https://www.dadsgamereview.com/dgr-7...n-of-darkness/
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Ravenfreak
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Re: Dominion of Darkness - my RPG/strategy game

Post by Ravenfreak »

Woah this is awesome! Text based RPGs were quite popular in the 80's my mother in law used to play them on her Commodore 64! I'll have to send her a link to your game, I think she'd appreciate it! She's tried playing modern games like Red Dead Redemption but she can't use a modern day controller. xD How long did it take for you to program the game?
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Demonskeith
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Re: Dominion of Darkness - my RPG/strategy game

Post by Demonskeith »

Hrmmm, looks good, but it's basically text based Risk?
Adeptus
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Re: Dominion of Darkness - my RPG/strategy game

Post by Adeptus »

I am sorry i have not responded before. I... just assumed that nobody will be interested.
Ravenfreak wrote: Tue May 06, 2025 9:50 pm Woah this is awesome! Text based RPGs were quite popular in the 80's my mother in law used to play them on her Commodore 64! I'll have to send her a link to your game, I think she'd appreciate it! She's tried playing modern games like Red Dead Redemption but she can't use a modern day controller. xD How long did it take for you to program the game?
Thank You very much! How long? Well I started few years ago, but I don't have much time to work on. You know, work, life etc.
Demonskeith wrote: Wed May 07, 2025 5:54 am Hrmmm, looks good, but it's basically text based Risk?
Sorry, but no :) There are many features which make it something more than Risk :) It is not simple "capture the areas" game. You can weaken enemies with intrigues and magic before conquest or even make them surrender without fight. There are many special named characters which can you interact with. There are narative-rich storylines and side-quest and Your decisions inluence story and endings.



I am planning another major update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find loot—portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I'm expanding the Dark Lord's interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it's highly non-linear and dependent on player decisions (plus random generation), I can't test every combination myself.

That's why I'm seeking the help of testers. All you need to do is play once—one playthrough lasts about 1.5 hours (as I mentioned, the game is highly non-linear and is meant to be played multiple times, each time revealing a different story) and send me a short report (specifically, indicating if you've spotted any obvious bugs).

Here is test version - no need for download, it is playable online in the browser: https://adeptus7.itch.io/playtesting
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