Dice Mechanics

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Which Dice Mechanic Do You Prefer?

Roll Over
0
No votes
Roll Under
1
100%
Dice Pool
0
No votes
Diceless
0
No votes
Other
0
No votes
 
Total votes: 1

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Senkusha
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Dice Mechanics

Post by Senkusha »

Everybody's got their preferences on which mechanic they like best. I've played with a number of different systems and so far, I prefer the Roll Under mechanic. It allows for a quick evaluation of whether I succeeded or not when compared against my Stat/Skill/Opponent. No math is needed at the time of the roll, because it's all handled during character creation.

I recently asked a variant of this question on another platform and got some interesting feedback.

Roll Over is the typical, intuitive method most people are introduced to via Dungeons & Dragons. For most people, it's easier because the bigger number wins.
Dice Pools are just fun. That's the feedback I got. You can also manipulate the results by playing with additional options and rules, which creates a totally different feel for a game. But most people love throwing a bucket worth of dice on the table. It just feels powerful!
Diceless is great for games that want to focus on the story rather than anything crunchy like tactical combat. This allows for faster, more cinematic, movie styled role playing.

But which mechanism do you prefer and why?
--Senkusha, Webmistress
(and ancient game master)
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Demonskeith
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Re: Dice Mechanics

Post by Demonskeith »

Dice pools for sure, hearing them all click clack is an awesome sound.
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Ravenfreak
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Re: Dice Mechanics

Post by Ravenfreak »

Dice pools are satisfying but I prefer roll over since it's just easier for me to comprehend lol. But hearing all those dice hit the table... man it sounds epic!
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Demonskeith
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Re: Dice Mechanics

Post by Demonskeith »

Ravenfreak wrote: Sat Jul 12, 2025 11:57 pm Dice pools are satisfying but I prefer roll over since it's just easier for me to comprehend lol. But hearing all those dice hit the table... man it sounds epic!
I rolled like twenty dice once, it was the best night ever lol.
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